This game may start rather uneventfully
33" x 17" Full Color Display Sheet Rule Book
you and your friends tell stories about thwarting the plots of twisted cultists
On your way you will meet tens of characters
Written by Kevin Siembieda and C
Werewords publisher_Ewen Cluney This game may start ratherFor 4 10 Players, Ages 8+, Playing Time Around 10 Minutes In Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word but