Sea Monster [Seventh Edition] HumanSet: Seventh Edition Type: Creature Serpent Rarity: Common Cost: {4}{U}{U} Sea Monster can't attack unless defending player controls an Island. "Abandon ship!"
held fast by the focus and belief of the one who creates it
her "improvements" to them make her as feared by allies as by enemies
Spells with the chosen name can't be cast
destroy target artifact
Set: Unlimited Edition Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creature
Set: Nemesis Type: Sorcery Rarity: Rare Cost: {1}{R} Each player chooses a card in their hand
you may draw a card unless that player pays {1}
dreams build their nest with fragments dropped from day's caravan
Those lands become 4/4 Elemental creatures with trample
Set: Vanguard Series Type: Vanguard Rarity: Rare Spells you cast cost {1} less to cast
resting in the splendor of the dead
"At this rate I fully expect to be replaced by a clockwork golem by year's end